Thursday, April 17, 2014

Alright time for another modeling project!

alright well in light of my ramping up for the production of my game i thought i would share the concept art for my next modeling project. Meet "Jig Jaw"A powerful entity that came forth from the depths of the ocean to hunt and consume the souls of defeated warriors. He is a relentless tyrant who springs forth to eviscerate the other contestants’ at any opportunity. His motives seem to be purely blood lust driven. Some say he is the weapon of a higher power unrevealed to the fighters, but one thing that is certain is he is a dangerous and relentless in his pursuit of fresh souls.
Jag jaw appears as a mutated large muscular biped in a hood and cowl mostly hiding his true form. In his second tier form he appears as  a large towering tyrant with  split jaw and head with shark like features. In this form he has large squid like tentacles that spill down from the sides of his head and  back wrapping around his upper torso. His right arm is a single massive hook shape braid of tentacles that changes from a grappling to a stabbing weapon at will.



Wednesday, December 25, 2013

Cheers to New beginnings!

Im always apologizing for the lack of consistency with this blog, but the honest truth is im so busy i usually don't get around to posting on it as often as i would like to... yeah i know excuses  excuses...  Well today is Christmas day and I  thought I would make a post and share a sneak peak at some of the rough character concept work that's going into my new game Soul Embers!  There is so much I would like to share that's been going on behind the scenes but ill have to hold back and reveal more in 2014. Ill say this much, 2014 will be a year of great change with new beginnings for me and my family Im very excited. I hope you have a wonderful holiday and ill see you all in 2014!

Monday, September 23, 2013

Well I had a lot of fun on this project. I had a few set backs with software crashes so the final lighting isnt what i planned, but the over all modeling and sculpting was what i wanted. Learned a lot from this project and now and am glad to have it finished. As of now im gearing up for & entirely new project venture and im excited to do some drawing again!




KungFu Akuma from robert brown on Vimeo.

Friday, August 9, 2013

Yay more stuff

Hey guys got some new stuff to share. firstly I wanted to share a few screen grabs of my akuma redesign im calling " KungFu Akuma". Having a lot of fun with this guy and hoping ill have him finished by early sept. the idea behind this model is to mix him with Chinese and Japanese influence. I also wanted to give him a more psychotic appearance so the smile was the perfect fit. anyway I wound up  making a new material that mimics the mudbox clay a bit so grab it here if you like. https://www.dropbox.com/s/a8u3wdztg0kvqjd/Mudbox.ZMT








Tuesday, June 18, 2013

here is some stuff..for you!

Alright a few things to mention and share and the first thing i wanted to  give mention to is BadKings..  http://www.badking.com.au/site/wp-content/uploads/BadKing_Monster_Robert_Brown_Torso.jpg I helped contribute some of my monster parts to them as have many other talented artist in the effort of putting together the most robust and awesome monster kit available just For you! Head on over and check it out http://www.badking.com.au/site/badkings-mega-monster-brush-pack/  Alright so I have also been  working on two new sculpting brushes focused on form build up and blending between detailing and soft surface shapes. you can grab them here. https://www.dropbox.com/sh/yxpk2msded2jb6c/6Lm4OPrcyo These brushes were made in 4r4 so they  wont work in any previous version of Zbrush below 4r4.

Alright I have also been working on 2 new materials. One has & old stained bronze look to it, https://www.dropbox.com/s/ixj2rf3t0y2drns/Stained_Bronze.ZMT  and the other is a white marble with soft cavity https://www.dropbox.com/s/2c8tzvici7u8hex/Stained_white_Marble.ZMT detailing.  try um out and let me know how they work for you.

Alright here are a few screen shots of the progress on this boss character I call angel eater. I  still have to create his weapon and then do a final detail pass on everything before i start retopology on him. This guy will be rigg ready so if anyone wants to rigg or animate him hit me up. ill be including the final version in my 2014 reel so adding some animation to him would be ideal. Alright more to come so ill please stay tuned for the the next round of free stuff.

Sunday, May 12, 2013

Free Stuff!

Almost forgot i had this thing! Well a lot has changed in 2013 and change is something we must embrace because it happens without our consent. As bruce lee once put it " bee like wa taah my friend" Adapt to the obstacles life brings your way and learn from each one. You are a student of life so get comfortable.
Alright well I made this post to share some of my tools as when  digi sculpting.

 Fist thing i wanted to share is my putty material which is a modified dynaWax material with adjusted environment color, spec, diffuse, and back scatter depth. I have tweaked this one over the months trying to get a good balance for convex and concave surface form and cavity read. Make sure you load the default DynaWax first before using this https://www.dropbox.com/s/09qwkvd5dro17b0/RB_putty.ZMT It has worked wonders for me in the past.

The next thing i wanted to share is my custom UI https://www.dropbox.com/s/wm0qtze40nipocn/RB_UI.cfg which is actually pretty simple in its set up but more focused on my primary sculpting tools and  being able to have easy access button for controlling the light direction, shadow depth and camera focal length as well as back ground gradient and color. Have fun with these and ill have more stuff to share real soon!

Monday, December 17, 2012

Closing of a year.

well the year is coming to an end and 2012 has definitely  been a year of growth reward and new beginnings, with one of the biggest additions being the arrival of my son and now him celebrating his first birthday ^^! Everyday im with him is a reward and epiphany as to life's true meanings.

Well I also recently finished up a personal project which simply started off as a random sketch http://imageshack.us/a/img267/7552/starrecovered.jpg but as with most of my perso nal works tend to evolve as im making it up. Well i decided to take this one a bit further and try out a new work flow approach.

 All the rendering was done in maya and mental ray, with all the sculpting being created in zbrush. the post refinement was done in photoshop cs6. I know people are wondering and have asked me whats up with all the phallic imagery with this guy and my response to that question is why not?

 Art needs not to explain itself, but you will often find hints of cauterization with in gender and sexual nature in alot of my recent works simply because its vast subject for exploration and expression. Aside from that the intent of this concept was to reflect a dark offsetting masculinity that intimidates and entertains the imagination of the viewer. well aside from all that i had fun and im glad to be finished with the project. Alright ill see you in 2013.



 

Starr from robert brown on Vimeo.